![]() Tweaked ai_chance for all CZE events to be saner Air AI can now evaluate zones for bombing and such more than 1-2 zones away Fix for case where Germany would use too aggressive stance versus maginot line again ai can now cancel invasions that are bad if started during a time they were ok AI now considers enemies as obstacles when planning invasions on nations its not yet at war with when comparing fleets leading for less wasted preparation ![]() Made sure AI cannot pick event options with weight 0 if another option with higher score exists Germany no longer wastes time prepping naval invasiosn vs france just before it takes around maginot Several tweaks to allied AI to avoid "suicide invasions" agaisnt axis nations before they are at war with soviets A fix for front abandonment that makes it spread out the units being taken from other fronts Made AI respect waiting after already sending lend lease requests Took care of another situation that cause indecisive units Fixed case where AI would think that it was being encircled and would pile up its divisions in few provinces and abandon fronts Fixed a case where Chinese AI would delete units incorrectly due to supply evaluation Fixed issue where generic leaders would be replaced randomly in the world due to mistake in focus tree Major rewrite of air combat system (the underlying stuff), should now have less wierd special cases and be easier to balance Fixed the Stug tech icon to have correct barrel length If you experience a checksum mismatch with a car which has no data.acd file in the folder, reupload the car and try again.- Units getting pushed back in naval invasions are now removed from the order so they won't automatically try it again (no more ping pong) ![]() Delete the file data.acd located in the folder and upload the one located at your game's folder in the exact same location.īE AWARE: Some cars may not have any data.acd file in its folder.Once you're on the desired car's folder, you will see a file called "data.acd".Go to your server's files and go to content > cars > the folder of each car you've on the server.If you have used the exact same track with other cars and they work without any issue: Delete the file surfaces.ini located in the folder and upload the one located at your clients game's folder.There should be a file called "surfaces.ini". Click on the "data" folder to open it and view its content.Now that you're looking in the desired track folder, you will see a folder called "data".Go to your server's files, and go to content > tracks > the track you've on the server.If you have used the exact same cars in a different track and they work without any issue: Browse to the content > cars > mercedes_sls directory, and the upload the data.acd file from here to your server. To resolve this, go into your Assetto Corsa clients installation directory. You should then update this file on the server (or on the local clients that can’t connect) so that both the clients and server use the same file.įor example, the mercedes_sls is known to cause checksum mismatch errors. It should indicate which file is generating the checksum error. The best way to find the content that is causing the Checksum Mismatch is by looking at the web console in the control panel when joining a server. Server and client are up-to-date, but I still get a checksum Mismatch error. To see if other users are experiencing the same problem and to bring it to the attention of the developers. Aditionally you could check the Assetto Corsa forum: If that is the case than there isn’t much we can do except for waiting a few hours and trying again. In the past we’ve experienced that Kunos Simulazioni forgot to release an update for both the server and client at the same time. The first issue is quite easy to fix by using the steam update function in the control panel and using the verify game cache files in Steam on the client. Some (add-on) content on the server is not the same as on the client.As such the files on the client and server don't match. A recent Assetto Corsa update has not been applied to either the client or server.When players get this error it can be for various reasons, but most commonly they are: What is a checksum mismatch? A checksum mismatch is what happens when a file on the client and on the server are not identical.
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